Sprites: the actors in your game
A sprite is an actor with a position, direction, size, visibility and scripts. Different sprites can run different event stacks at the same time.
13 minreading time
Beginnerdifficulty
MODU docssource
SCHX nativeruntime
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What a sprite is
A sprite is an actor with a position, direction, size, visibility and scripts. Different sprites can run different event stacks at the same time.
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Select before you script
The selected sprite determines which scripts and properties you are editing. Check the sprite panel before changing movement or appearance.
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Common sprite values
x moves left/right, y moves down/up in the Stage coordinate system, direction controls rotation, and size changes scale.
blocksset x to
set y to
point in direction
set size percentSCHX / FEATURE LAYER
Multiple sprites
Games become easier to organize when the player, enemies, collectibles and UI-like actors are separate sprites.
- Give sprites clear names.
- Use broadcast messages for loose coordination.
- Use touching/distance sensing for interaction.
SCHX / FEATURE LAYER