Events blocks
Start scripts when something happens. Use Events to decide when a script should begin. A game usually has several independent event stacks.
What Events is for
Use Events to decide when a script should begin. A game usually has several independent event stacks.
The built-in Events category starts with 6 core block shapes and is expanded by the larger generated catalog, so you can learn a small vocabulary before exploring specialized variants.
Core blocks you will see
These names come from the current RC Blocks Studio catalog. Start with the first two or three and ignore the rest until your project needs them.
blockswhen green flag clicked
every frame
when this sprite clicked
when key pressed
when I receive message
every secondsTry this tiny recipe
Build the smallest possible experiment so you can see what this category changes.
Add โwhen green flag clickedโ.
Snap one visible action underneath it.
Press Green Flag and confirm the action runs once.
How it becomes a real game
When the project is materialized, supported Events opcodes are compiled into the generated browser runtime rather than remaining visual-only editor decorations.
That means the same block idea can affect the full RC project when you Save and Run project.